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Search: Unity Compute Buffer Example. 1. Shader Model 5.0 and Compute Shader Nick Thibieroz, AMD. 2. DX11 Basics » New API from Microsoft » Will be released alongside Windows 7 » Runs on Vista as well » Supports downlevel hardware » DX9, DX10, DX11-class HW supported » Exposed features depend on GPU » Allows the use of the same API for multiple generations of GPUs » However. RWStructuredBuffer<MyStruct> buffer : register(u1); #endif. I guess it works because u1 is also used in the other shader, if I use the suggested u4, I cannot read values from there. I read somewhere, that the buffers stay in the same state unless altered by set buffer. This also does not work: #ifdef SHADER_API_D3D11.